This is probably my favourite pedestrian splatter game besides the first carmageddon for iOS. Grand Theft Auto III is supported on iPhone 4, iPhone 4S, iPod Touch 4, iPad 1 and iPad 2.įor optimal performance, we recommend re-booting your device after downloading and closing other applications when playing Grand Theft Auto III: 10 Year Anniversary Edition. Languages Supported: English, French, Italian, German, Spanish and Japanese.
With stellar voice acting, a darkly comic storyline, a stunning soundtrack and revolutionary open-world gameplay, Grand Theft Auto III is the game that defined the open world genre for a generation. With a massive and diverse open world, a wild cast of characters from every walk of life and the freedom to explore at will, Grand Theft Auto III puts the dark, intriguing and ruthless world of crime at your fingertips. The critically acclaimed blockbuster Grand Theft Auto III comes to mobile devices, bringing to life the dark and seedy underworld of Liberty City.
Rockstar Games celebrates the 10th anniversary of one of the most influential games of all time. What are your favourite ongoing fan-patch projects? What keeps you coming back to something fifteen or more years old? Doom is a given, but perhaps there's some community there still beavering away at something that I haven't thought about in years.The sprawling crime epic that changed open-world games forever. Don't forget the excellent NewDark patches for Thief 1 & 2 and System Shock 2, which are included as standard in the GOG versions of those games, and have opened doors to new modding possibilities. Those hard-working fans of Myth 1 & 2 are still semi-regularly updating Project Magma so that you can still enjoy Bungie's best games that aren't Halo. SilentPatch is far from the only active classic fan-patch project still running. You can check out the whole change-log, as well as grab the latest SilentPatch here. Not a behaviour I'd ever noticed in game, but I'd also never tried setting a BMX bike on fire, on account of it generally not being an especially flammable vehicle.
Probably the most baffling thing in the patch notes is in San Andreas 'Setting a BMX on fire will not set CJ on fire anymore.' Apparently the poor guy was psychically linked to his bike. San Andreas' dancing minigame will now also remain synced properly, wheras it would previously drift further off from accuracy the longer an individual play session went on. Across all three games, input latency for keyboard players is reduced by one frame. More practically, it seems that a lot of timing issues have been fixed across the shared engine. why? What possible need could you have for such a thing? You're clearly very strange, but at least SilentPatch has you covered now, as it's resolved an old long-standing bug that prevented the games from being run in parallel. Have you ever wanted to run GTA 3, VC and SA simultaneously? If so. It updated again just yesterday, and while the change-log isn't especially huge, some of the tweaks made are quite interesting.
One of these long-running update projects is SilentPatch, a combination patch for Grand Theft Auto 3, Vice City and San Andreas, three games that share an engine. With each generation of hardware and each new operating system, we lose a few more games, and these dedicated folks are working hard to keep that number as low as possible. I have enormous respect (and a fair amount of adoration) for the people who make unofficial patches for ageing games.